How to Choose the Right Game Server Plan
RAM, CPU, storage — what actually matters when picking a game server plan in 2026?
Hola. Picking the wrong plan is the #1 mistake new customers make. Servers that feel slow on day one rarely improve — they're just undersized. Here's the practical guide to get it right.
RAM
RAM is almost always the bottleneck. The numbers below reflect real-world usage in 2026 — not the bare minimums listed by developers, but what you actually need to run without lag.
Minecraft
| Setup | Minimum | Recommended |
|---|---|---|
| Vanilla (1–10 players) | 2 GB | 4 GB |
| Vanilla (10–30 players) | 4 GB | 6 GB |
| Spigot / Paper (light plugins) | 2 GB | 4 GB |
| Spigot / Paper (heavy plugins) | 4 GB | 6–8 GB |
| Modpack — small (ATM, Vault) | 4 GB | 6 GB |
| Modpack — heavy (ATM9, FTB Revelation) | 6 GB | 10–12 GB |
| Modpack — extreme (All the Mods 10) | 8 GB | 16 GB |
| BungeeCord / Velocity proxy | 512 MB | 1 GB |
FiveM (GTA V Roleplay)
Important: FiveM at XeroHost runs on Windows Server VPS, which consumes ~4 GB of RAM just for the OS. Factor that in when choosing your plan — the numbers below already account for it.
| Setup | Plan | Recommended Plan |
|---|---|---|
| Vanilla / testing server | 8 GB | 12 GB |
| Light RP (< 32 players, few scripts) | 12 GB | 16 GB |
| Medium RP (32–64 players, ESX/QBCore) | 16 GB | 24 GB |
| Heavy RP (64+ players, full ESX/QBCore) | 24 GB | 32 GB |
| Large community (100+ players, heavy scripts) | 48 GB | 64 GB |
Windows Server overhead means a plan that looks "enough on paper" will often fall short. For a stable public server with ESX or QBCore, the 16 GB plan is the practical starting point. Anything below 8 GB is only suitable for private testing.
Hytale
Hytale is one of the most resource-intensive games available. Its engine is significantly heavier than Minecraft — even a small private server requires a serious plan.
| Setup | Players | Minimum | Recommended |
|---|---|---|---|
| Friends / private | 2–8 | 6 GB | 8 GB |
| Small community | 10–20 | 8 GB | 12 GB |
| Medium community | 20–50 | 12 GB | 16 GB |
| Large community | 50–100 | 16 GB | 24 GB |
| Giant community | +200 | 24/32 GB | +32 GB |
Don't cheap out on Hytale. The engine loads substantially more world data than Minecraft even at low player counts. A 6 GB plan is the absolute floor — for anything public, start at 12 GB.
Survival / Open World
| Game | Minimum | Recommended |
|---|---|---|
| 7 Days to Die | 4 GB | 8 GB |
| Abiotic Factor | 2 GB | 4 GB |
| Aloft | 2 GB | 4 GB |
| ARK: Survival Evolved | 6 GB | 12 GB |
| Aska | 2 GB | 4 GB |
| Astroneer | 2 GB | 4 GB |
| Avorion | 2 GB | 4 GB |
| Craftopia | 2 GB | 4 GB |
| DayZ | 6 GB | 10 GB |
| Eco | 2 GB | 4 GB |
| Enshrouded | 4 GB | 8 GB |
| Factorio | 1 GB | 2 GB |
| Fountry | 2 GB | 4 GB |
| HumanitZ | 4 GB | 8 GB |
| Icarus | 4 GB | 8 GB |
| Mindustry | 1 GB | 2 GB |
| Necesse | 1 GB | 2 GB |
| No One Survived | 4 GB | 8 GB |
| Palworld (< 8 players) | 8 GB | 12 GB |
| Palworld (16+ players) | 12 GB | 16 GB |
| Project Zomboid (< 10 players) | 2 GB | 4 GB |
| Project Zomboid (20+ players) | 4 GB | 8 GB |
| Satisfactory | 4 GB | 8 GB |
| Soulmask | 4 GB | 8 GB |
| Starbound | 2 GB | 4 GB |
| Sunkenland | 2 GB | 4 GB |
| The Forest | 2 GB | 4 GB |
| The Front | 4 GB | 8 GB |
| The Isle | 4 GB | 8 GB |
| Unturned | 1 GB | 2 GB |
| Valheim (vanilla) | 2 GB | 4 GB |
| Valheim (modded) | 3 GB | 6 GB |
| Vintage Story | 2 GB | 4 GB |
| V Rising | 4 GB | 6 GB |
Shooter / PvP
| Game | Minimum | Recommended |
|---|---|---|
| Arma 3 (vanilla) | 4 GB | 8 GB |
| Arma 3 (heavy mods) | 6 GB | 12 GB |
| Arma Reforger | 4 GB | 8 GB |
| Counter‑Strike 1.6 | 512 MB | 1 GB |
| Counter‑Strike: Source | 512 MB | 1 GB |
| Counter‑Strike 2 (10 players) | 2 GB | 4 GB |
| Counter‑Strike 2 (32 players) | 4 GB | 6 GB |
| Insurgency | 2 GB | 4 GB |
| Killing Floor 2 | 4 GB | 6 GB |
| Left 4 Dead | 1 GB | 2 GB |
| Left 4 Dead 2 | 1 GB | 2 GB |
| Squad (< 40 players) | 4 GB | 8 GB |
| Squad (80 players) | 8 GB | 16 GB |
| Team Fortress 2 | 1 GB | 2 GB |
Multiplayer / Other
| Game | Minimum | Recommended |
|---|---|---|
| Garry's Mod | 2 GB | 4 GB |
| Multi Theft Auto | 1 GB | 2 GB |
| SA‑MP (San Andreas Multiplayer) | 512 MB | 1 GB |
| Terraria (Vanilla) | 512 MB | 1 GB |
| Terraria (tModLoader) | 2 GB | 4 GB |
| Terraria (TShock) | 1 GB | 2 GB |
Rule of thumb: always pick the plan one tier above what you think you need. RAM is cheap, lag is not. A server that runs out of memory mid-session will crash or become unplayable — no amount of tuning fixes that.
CPU
Most games are single-threaded at their core — more cores doesn't always mean more performance. What matters is clock speed (GHz) for the main game loop.
- Minecraft — heavily single-threaded. Higher clock speed > more cores.
- FiveM — benefits from multiple cores if running many Lua scripts simultaneously.
- Rust — uses multiple threads for world generation and player processing; more cores help.
- Modded games — generally CPU-hungry. Prioritize plans with dedicated vCPUs over shared.
For most cases: 2–4 vCPUs is the sweet spot. Beyond that, you're better off spending the budget on RAM.
Storage
Storage is the most overlooked resource until it's full.
- Minecraft worlds grow ~1–3 MB per active player per day (chunks explored)
- FiveM with full ESX/QBCore resources can use 10–30 GB
- Rust map files alone are 1–3 GB, plus saves
- Modpacks often need 10–25 GB just for the server files
- ARK / Palworld world saves can exceed 5 GB quickly with many players
Always leave at least 20% headroom — full disks cause corrupted saves.
Storage recommendations by type
| Use case | Minimum | Recommended |
|---|---|---|
| Vanilla / light servers | 10 GB | 20 GB |
| Heavy modded / plugins | 20 GB | 40 GB |
| Multiple game servers | 40 GB | 80 GB+ |
When to upgrade
Don't wait until the server dies. Upgrade when you see:
- Minecraft TPS drops below 18 (use
/tpsor Spark profiler) - FiveM script execution time above 5ms consistently
- Any game — players report lag spikes with low player count
- RAM usage above 80% at peak hours
- Disk usage above 80%
- CPU consistently above 90% for more than 10 minutes
Quick decision guide
| Players | Game type | Recommended RAM |
|---|---|---|
| 1–10 | Vanilla / light | 2–4 GB |
| 10–30 | Semi-modded / plugins | 4–8 GB |
| 30–60 | Heavy modded / RP | 8–16 GB |
| 60+ | Full RP / competitive | 16 GB+ |
Not sure which plan fits your server? Chat with us on Discord — we'll look at your setup and tell you exactly what you need.